23. January 2008 15:29
The Silverlight Pirates! prototype is online!
Keep in mind that this is a very early prototype and about the only thing you can do is destroy that other ship that is sitting there. I didn't get the enemy AI quite where I wanted it but it will fire on you if you get close. You can sail around and dock at ports, although you can't buy anything yet. Once your ammo runs out you will have to refresh the page to reload the game. You will also have to refresh if the enemy ship kills you.
On my TODO list are:
- boundaries to keep you from sailing on forever
- merchant ships to attack
- better enemy AI so the merchants will run and man-o-war will chase
- sea monsters
- storms, which should be a big challenge
- menu for when you are at port to buy ammo or repair your ship
- gold and/or ammo drops from enemy ships
If you find any funky bugs please let me know and of course, you will need Silverlight 1.1 in order to run the prototype.
Silverlight Pirates! Prototype
13. January 2008 15:17
I'm going to put up the Silverlight Pirates prototype in another day or so. The prototype will only include one enemy ship. I was going to get the port menus completed so you could buy ammo and repair your ship but I think I am going to wait until the Silverlight 2.0 beta is released.
I'm not competely happy with the enemy ship AI but I have time to work it out. Once I finish the prototype I am going to wait for Silverlight 2.0 to finish out the game.
4. January 2008 01:06
I got the cannons firing on the pirate ship tonight and started making my notes for the NPC ship AI. I plan on having "merchant" and "man-o-war" ships. The man-o-war ships will be the navy that patrols around and attempts to attack the pirate. The merchant ships will be prey for the pirate. :)
Anyway, I started on the man-o-war AI tonight and as soon as I get something workable I will put up a prototype of the game so you can run like mad from the man-o-war!