10. March 2010 13:03
One of the first games I started building in Silverlight I called Pirates! Since working on Perenthia and various other tasks I have not re-visited the game for a long time. I really would like to get this game finished so I have to decided to spend some time working on it. I hope to include some videos soon that show the game in varied stages of development. The first screen shot displays what currently exists after implementing some path finding and the SilverSprite library:
Here is the post from the game blog: Pirates Game in Silverlight
2. May 2008 13:36
Rebuilding Pirates! in Silverlight 2 is coming along well. I got it running on my Silverlight game engine I was writing for use with Perenthia, which changed some of the way it worked initially. Anyway, I plan on doing a release once I get a few levels complete. In the mean time here is a screen shot of me testing sailing around.
Since I started over in Silverlight 2 and decided to use my game engine I am having to re-write a good portion of the functionality. I had to re-do movement since some of the structure of events has changed so this screen shot is the ship sailing around.
12. March 2008 23:56
I started working with Sockets in Silverlight 2 tonight and got my Silverlight application connected to the server and sending and receiving commands. I am going to write some code to testing sending commands from the server at the same time commands are coming from the client to see how the app and my code will handle it.
I will post some code as I get further along. Also, I made more progress on getting the Pirates game upgraded to Silverlight 2.
7. March 2008 00:42
I got the chat portion of the game engine working with Silverlight 2.0 tonight. I am just using web services to send the commands back and forth for now. Once I complete incorporating the other portions of the engine into Silverlight I will start playing around with sockets.
23. January 2008 15:29
The Silverlight Pirates! prototype is online!
Keep in mind that this is a very early prototype and about the only thing you can do is destroy that other ship that is sitting there. I didn't get the enemy AI quite where I wanted it but it will fire on you if you get close. You can sail around and dock at ports, although you can't buy anything yet. Once your ammo runs out you will have to refresh the page to reload the game. You will also have to refresh if the enemy ship kills you.
On my TODO list are:
- boundaries to keep you from sailing on forever
- merchant ships to attack
- better enemy AI so the merchants will run and man-o-war will chase
- sea monsters
- storms, which should be a big challenge
- menu for when you are at port to buy ammo or repair your ship
- gold and/or ammo drops from enemy ships
If you find any funky bugs please let me know and of course, you will need Silverlight 1.1 in order to run the prototype.
Silverlight Pirates! Prototype
13. January 2008 15:17
I'm going to put up the Silverlight Pirates prototype in another day or so. The prototype will only include one enemy ship. I was going to get the port menus completed so you could buy ammo and repair your ship but I think I am going to wait until the Silverlight 2.0 beta is released.
I'm not competely happy with the enemy ship AI but I have time to work it out. Once I finish the prototype I am going to wait for Silverlight 2.0 to finish out the game.
4. January 2008 01:06
I got the cannons firing on the pirate ship tonight and started making my notes for the NPC ship AI. I plan on having "merchant" and "man-o-war" ships. The man-o-war ships will be the navy that patrols around and attempts to attack the pirate. The merchant ships will be prey for the pirate. :)
Anyway, I started on the man-o-war AI tonight and as soon as I get something workable I will put up a prototype of the game so you can run like mad from the man-o-war!
2. January 2008 23:30
The first screenshot is just sailing around. I was working on positioning the cannons and making sure the mini map was working as planned.
The second screenshot is me docked at the port of this island. Ports will be places to repair your ship, buy cannons, cannon balls and rum.
30. December 2007 01:02
Thought I would post a screenshot of the game so far. I still have a lot to do but it is coming along pretty well I think. I am hoping to get a playable prototype in the next few days, just depends on how development goes.