Cameron Albert

Ramblings of software development, games and technology.

Perenthia Households

Over the next couple of days I will be implementing the household management screens into the main interface of my PBBG Perenthia. Players who create and manage a household will use these screens to add and edit ranks of advancement, set membership requirements, view active members and appoint household officers.

After the household screens are in place and tested I will implement the new tournament screen layouts which will allow players to participate in tournament events to increase their skills and fame.

Crafting is still bare bones and may be added during the beta, not sure yet how that will play out. Crafting will give players the ability to create items from core elements and other items. An example of crafting would be taking iron ore and using a forge to create a sword, maybe even wrap the hlt in leather. 

The adventuring aspect is more or less complete for the beta release and includes dynamically generated areas for players to roam around in complete with dynamic and randomly generated monsters. 

Skills will be the primary factors in all actions from adventuring to tournaments to crafting. The skills system is already in place but some hooks need to be added to the household interface to allow players to require certain levels of skills in order to advance within a household.

I am hoping these core elements will provide a flexible and fun playing environment for members. I have a large list of future enhancements and elements I removed from the alpha phase that could show themselves again, just not sure yet.

A new web site for Perenthia will go up when the game enters open beta so fi the site looks different when you visit again, be sure to sign up and play! 

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Written by Cameron

July 17, 2007 at 10:44 pm

Posted in Game Development

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