Archive for November 2010
After many months of not working on Perenthia I find myself once again desiring to see it complete. The last revision I did on Perenthia was some time ago and involved a Silverlight UI with a C#/SQL 2008 backend.
During the course of development on Perenthia I discovered some of the pitfalls of attempting to develop a role playing game by one self. Mainly, the inability to handle content creation on a large enough scale as to appeal to players and have enough interactivity to make the game fun. I have been thinking lately of ways to reduce that load and still keep the game fun. I have some new ideas I want to put into place and re-release Perenthia with these concepts.
Among the changes I plan to implement will be scaling the game down to function solely in an HTML environment. This will enable me to provide a mobile version that works on all phones with a browser and keep the feature set the same for both phone and web.
I have begun to refactor pieces of the code and am making heavy use of jquery for the character creation screen.