Cameron Albert

Ramblings of software development, games and technology.

More Perenthia Screen Shots

Here are a few more screen shots of the Perenthia UI. The three screen shots are dialog windows that popup as a result of clicking on icons or buttons in UI. They are use a reusable control I created that has the title bar and X button and then just has a ContentControl for the guts of the dialog. The dialog window is draggable and does the hide and show thing. I need to do some cleanup on it and then I will post the source. I will also post the source for the stat bars shown on the skills dialog screen shot.

Also, I am hoping to have some time to blog about some of what I am doing with the overall game engine. I wanted to provide a development update but haven’t moved the development along all that much due to working out some networking issues and trying to clean up some of the code.

The goal for Alpha is to get a working zone complete with quests, monsters, npcs, etc. However, I may do some smaller tests with the alpha registrants before all of this is complete. I was thinking of setting up a tiny zone just for testing where players could login, create a Character and accept a quest, which would be to enter a room where enemies spawn randomly and in various numbers. This would allow me to test a lot of things in one place; Character Creation, Quests, Spawning, Combat and NPC interaction.

Anyway, here are the screen shots; this first one is the Character Sheet that will display your character stats, equipped items and skills. The empty box will show the skills once I bind them to it. 🙂

This next screen is the actual skills screen where you can see you skill rank and all available skills. If you have Skill Points you can increase or learn new skills from this window.

This last image is just the backpack dialog, all I have is a starting candle right now. 🙂

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Written by Cameron

August 9, 2008 at 1:36 am

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